Learning is the process of gaining understanding that leads to the modification of attitudes and behaviours through the acquisition of knowledge, skills and values, through study and experience. Learning causes a change of behaviour that is persistent, measurable, and specified or allows an individual to formulate a new mental construct or revise a prior mental construct (conceptual knowledge such as attitudes or values). It is a process that depends on experience and leads to long-term changes in behaviour potential. Behaviour potential describes the possible behaviour of an individual (not actual behaviour) in a given situation in order to achieve a goal. But potential is not enough; if individual learning is not periodically reinforced, it becomes shallower and shallower, and eventually will be lost in that individual.
Education can be defined as the conscious attempt to promote learning in others (but see Education for other definitions.) Traditionally, analysis of this attempt has centred around direct teaching on the part of teachers. In what constitutes a paradigm shift, however, people now note that learning can be promoted in ways that go beyond direct instruction by a teacher - education now centres around creating a viable, productive learning environment, regardless of how teacher-centric that environment might be.
When the term education is combined with entertainment, the term edutainment is coined. Edutainment also called 'e-learning' are new methods and practices that enabled learning in faster, more efficient and more entertaining ways. The idea is usually to combine games with learning, using software or interactive courses. There are also blogs  on edutainment that keep up with the latest news and updates on software, videos, and lessons that use edutainment as a basis for teaching in a more efficient and faster way .
- Learning - Neuroscience
- Basic learning processes
- Learning methods
- Learning which alternative methods exist
- Learning which shortcuts exist to solve specific problems
- Theories on Learning
- Other dimensions of learning
- Learning Online- Support and Advice
- Study Guides and Strategies
- Natural Learning, Articles by leading writers
- General study tips, Tips on how to better learn and prepare for exams
- Nurturing Children's Natural Love of Learning - Article by Jan Hunt
- Learning Inquiry: an academic journal centred on learning
- Learning Through World Travel & Cultures
- How To Learn - a spiritual perspective
- Learning With Laptop Computers - Articles on educators using technology in the classroom
Lave and Wenger assert that situated learning "is not an educational form, much less a pedagogical strategy" (1991, p.40). However, since their writing, others have pointed out and advocated for pedagogues that include situated activity:
Often it is "just in time learning", but not always - music, sports and military training usually begin very early and continue for the whole career of the learner. And classrooms designed for situated learning are usually in use long before there is any "need" to learn the material at hand.
- Situated Learning in Adult Education. ERIC Digest.
- New Ways of Learning in the Workplace. ERIC Digest.
- The Odyssey of Ph.D. Students Becoming a Community of Practice
- Probationary Constables and their journey through a community of practice
- Learning Inquiry: an academic journal centred on learning Resources
Edutainment (also educational entertainment or entertainment-education) is a form of entertainment designed to educate as well as to amuse. Edutainment typically seeks to instruct or socialize its audience by embedding lessons in some familiar form of entertainment: television programs, computer and video games, films, music, websites, multimedia software, etc. Examples of this would be  or guided amphibious duck tours that entertain and educate . There are also blogs  on edutainment that keep up with the latest news and updates on software, videos, and lessons that use edutainment as a basis for teaching in a more efficient and faster way .
Most often, edutainment seeks either to tutor in one or more specific subjects, or to change behaviour by engendering specific sociocultural attitudes. This is also used for behaviour students in certain schools in the UK. Successful edutainment is discernible by the fact that learning becomes fun and teachers or speakers educate an audience in a manner which is both engaging and amusing.
Edutainment is also a growing paradigm within the science museum community in the United States. This approach emphasizes fun and enjoyment, often at the expense of educational content. The idea is that Americans are so used to flashy, polished entertainment venues like movie theatres and theme parks that they demand similar experiences at science centres and museums. Thus, a museum is seen as just another business competing for entertainment dollars from the public, rather than as an institution that serves the public welfare through education or historical preservation.
- Drama as a tool for education
- Category: Educational computer games
- Educational game
- Educational toy
- Public service announcement
- Kami (Takalani Sesame)
Personalised Learning is the tailoring of pedagogy, curriculum and learning support to meet the needs and aspirations of individual learners.
Personalisation differs from differentiation in that it affords the learner a degree of choice about what is learned, when it is learned and how it is learned. This does not mean unlimited choice, since learners will still have targets to be met. However, it gives learners the opportunity to learn in ways that suit their individual learning styles. Thus dialogue is a central element to personalisation.
Also central is the process of assessment, i.e. sharing with learners the overall aims of the learning and giving learners clear criteria by which success in learning may be judged.
Learners embarking on a learning journey need a clear map and some obvious signposts! This also forms part of the dialogue with the learner.
Whilst personalised learning may happen in traditional learning establishments such as schools and colleges, it embraces learning that happens anywhere, for example in the home, in the community - anywhere. Personalised learning can happen in partnership with other learners, for example learners working together in a group to study a particular topic.
ICT and Communications technology can be a powerful tool for personalised learning as it allows learners access to research and information, and provides a mechanism for communication, debate, and recording learning achievements.
The following support articles, modules and workshops have been designed to assist you during your study programme and beyond:
- Action Learning
- Active Listening
- Bachelor's and Diplomat's Dissertation
- Career Directions
- Introduction to Career Development
- Create Your Own Opportunities
- Curriculum Vitae
- Global Trends in Professional Employment
- Critical Thinking and Problem Solving Skills
- Essay Planning
- Group Work
- Issues for Management Success
- Lateral Thinking
- Learning to Learn
- Learning Styles
- Learning Strategies
- Learning Style Indicator
- Mind Maps
- Learning Tools
- Online Libraries
- Presentations 1
- Presentations 2
- Project Work
- Publishing your Work
- Quantitative Analysis Tutorial
- Seminar Presentation Skills
- Stress Management
- Study Skills
- Team Building and Management
- Time Management
- Training and Active Learning
- Research Students' Support
- Student Guide to Evaluating Information Technology on Campus
- Study Skills
- Studying Current Topics in Accounting; Business Studies; Economics; Leisure, Sports and Recreation; Travel and Tourism; etc.
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